About Me

Hello There!

My name is Jaqueline and I currently live in London, United Kingdom. I have recently graduated as Bachelor of Science in Game Development & Augmented Reality from the University of Applied Sciences Salzburg in Austria.

During my 3 years of study I was able to do a 6 month full-time internship as Game Programmer at ForceFieldVR in Amsterdam, Netherlands. As part of the Pitches & Prototype Team there, I was able to learn a lot about C++ and Blueprint development in Unreal. But the most interesting part was to work solely with the newest VR Hardware.

Now that I have finished my studies, I am looking for a challenging position as gameplay programmer at a great company.

My Resume

  • Work Experience

  • Game Developer

    GoodCatchGames - September 2017 Full-time

    Game Developer - working with Unity and C# to create engaging games

  • Game Programming Intern

    ForceFieldVR - July 2016 - December 2016 Full-time

    Unreal Engine & C++
    Part of Pitches&Prototypes Team - developing several experiences and games for VR Devices. Including: HTC Vive, Oculus Rift & Touch, Google Daydream and GearVR
    Development of tools to allow artists recording the trailer for ForceFieldĀ“s Landfall

  • IT Department

    Kaindl KG - January 2016 - June 2016 Part-time beside studies

    Development of several web applications to increase and simplify workflow. Used technologies: VB Script, HTML, CSS, PHP, MySQL
    Development of several automated Microsoft Office Applications to help a variety of company intern department to increase their efficiency

  • Freelance Work - Programming

    Symbiosis / Interactive Data Solutions - 2014 - 2015 Part-time beside studies

    VB Scripts to increase workflow
    Fully automated Excel application to gather and evaluate data and create a variety of diagrams to present the results

  • Education

  • Bachelor of Science - BSc

    University of Applied Sciences Salzburg - 2014 - 2017 Graduated with Merit - 22th June 2017

    Major: Game Development & Augmented Reality
    University with special regards to practical application of learned knowledge
    Development of 4 game projects
    2016 - Scholarship for academic excellence
    2016 - Technical scholarship for academic excellence

  • Higher School Certificate with vocational education

    Secondary Technical Vocational College and Institute for Technology Hallein - 2009 - 2014

    Department of Operating Computer Science and Industrial Engineering
    2013 - Scholarship for academic excellence

My Skills

Game Programming

C++ & C#
Unreal & Unity

VR Experience

HTC Vive, Oculus Rift & Touch, GearVR, Google Daydream

Computer Vision

Principal Theories and Development with OpenCV

Computer Graphics

Principal Theories and Development in GLSL - OpenGL


Unreal Blueprints90%
Unreal Engine90%
Unity Engine80%
OpenGL / GLSL65%
Git & Perforce70%

Software Architecture70%

Software Design Pattern90%

Algorithms & Datastructures85%

Game Engine Architecture70%

Software Project Management70%

Computer Vision70%

Computer Graphics70%

Multithreading & Multiplayer60%